NumberSystem.PositiveDecimalToMantissa
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/*
Number-System
NumberSystem.PositiveDecimalToMantissa
[int() mantissa]=PositiveDecimalToMantissa(real N, int maxDigit, int systemBase);
Get teh mantissa series of a real number $0 \ge N<1$ under the systemBase-based number system.
*/
//-------------------------------------------------------------------
// examples
[v]=NumberSystem.Radixes(15);
Print(v);
[v]=NumberSystem.RadixFromIndex(5,14);
Print(v);
[v]=NumberSystem.RadixToIndex("7",18);
Print(v);
[v]=NumberSystem.LeastSignificantDigit(100,19);
Print(v);
[v]=NumberSystem.PositiveIntegerToMantissa(100,19);
Print(v);
[v]=NumberSystem.MantissaToPositiveInteger(int(2,3,4),19);
Print(v);
[v]=NumberSystem.MostSignificantDigit( 0.1, 16);
Print(v);
[v]=NumberSystem.PositiveDecimalToMantissa(0.1,3,16);
Print(v);
[v]=NumberSystem.MantissaToPositiveDecimal(int(2,3,4),16);
Print(v);
[v]=NumberSystem.PositiveNumberToMantissa(2.4,4,16);
Print(v);
[v]=NumberSystem.MantissaToPositiveNumber(int(2,3,-1,1,2,3),16);
Print(v);
//-------------------------------------------------------------------
// result
IsZeroFunction ToAndOr Binary BCD GrayCode StringToBinaryNumber ToDiagram ToPOS ToROBDD ToVariableInvertedFunction ToXORP minterm Nand object() One To2LayerOrAnd Save Assign OutputAndStateBasedly StateTransitionBasedly ToFeedbackSystem FastVerificationData GetPositiveLogicFunction AdjustLogicVariableCount EnlargeLogicFunction IndependentBase Normalization SemanticEval XORP Zero